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REEL

AVATAR FIRE AND ASH
SEQUENCE BUILDING

Tulkun Breach

Tulkun Breach

Developed look for and created real time particle water effects

Army Arrival

Army Arrival

Created animated proxy versions of all flying and swimming creature

Tulkun War Council

Tulkun War Council

Assembled entire scene, previs animated some tulkun, previs animated matriarch, created all real time water fx

Tulkun War Council

Tulkun War Council

Assembled entire scene, previs animated some tulkun, previs animated matriarch, created all real time water fx

Deploying From Factory Ship

Deploying From Factory Ship

Assembled entire scene, animated all boats deploying from factory ship, previs animated all crab suits deploying

Deploying From Factory Ship

Deploying From Factory Ship

Assembled entire scene, animated all boats deploying from factory ship, previs animated all crab suits deploying

Air Battle

Air Battle

Added in previs animated background air battels

Air Battle

Air Battle

Added in previs animated background air battels

AVATAR THE WAY OF WATER SEQUENCE BUILDING

Sullys Escape from Recoms

Sullys Escape from Recoms

Assembled some shots in scene, added in previs gun fx to many shots

Seeking Refuge with Metkayina

Seeking Refuge with Metkayina

Assembled performance capture, previs animated props and environment interactions, added in background navi

Seeking Refuge with Metkayina

Seeking Refuge with Metkayina

Assembled performance capture, previs animated props and environment interactions, added in background navi

Ilu Night Swim

Ilu Night Swim

Developed look used in film for bioluminescence generated from the ilu swimming

The Cove of the Ancestors

The Cove of the Ancestors

Assembled all the performance capture, placed all characters on creatures, previs animated creatures

The Cove of the Ancestors

The Cove of the Ancestors

Assembled all the performance capture, placed all characters on creatures, previs animated creatures

Seadragon Hunting Tulkun

Seadragon Hunting Tulkun

Assembled entire scene, animated ship landing

Seadragon Hunting Tulkun

Seadragon Hunting Tulkun

Animated ship landing and added in performance captured people preparing to hunt

Seadragon Hunting Tulkun

Seadragon Hunting Tulkun

Added in performance capture of people preparing to hunt, previs animated crab suits walking

Hunting Roa

Hunting Roa

Previs animated boats and created real time water particle fx in this shot and shots around it

The Aftermath of the Hunt

The Aftermath of the Hunt

Assembled some performance captures of scene, previs animated creatures characters are riding

Kiri vs the Mako Sub

Kiri vs the Mako Sub

Assembled some of the performance capture, previs animated some of the anemone except for the hero anemone

Kiri vs the Mako Sub

Kiri vs the Mako Sub

Assembled some of the performance capture, previs animated some of the anemone except for the hero anemone

Tsireya Tuk and Loak are captured

Tsireya Tuk and Loak are captured

Character fx, simulated the net the characters are captured in, the net was used in the final renders

Tsireya Tuk and Loak are captured

Tsireya Tuk and Loak are captured

Character fx, simulated the net the characters are captured in, the net was used in the final renders

Tsireya Tuk and Loak are captured

Tsireya Tuk and Loak are captured

Character fx, simulated the net the characters are captured in, the net was used in the final renders

Tuk and Kiri are captured

Tuk and Kiri are captured

Assembled performance capture, animated cuffs on characters

Seadragon Sinks

Seadragon Sinks

Prevised scene, animated debris, created under water air fx

Seadragon Sinks

Seadragon Sinks

Prevised scene, animated debris, created under water air fx, created underwater silt fx

Seadragon Sinks

Seadragon Sinks

Prevised scene, animated debris, created under water air fx, created underwater silt fx

Kiri Saves Neytir and Tuk

Kiri Saves Neytir and Tuk

Assembled performance capture for shots in scene, animed debris and created real time underwater air fx

Kiri Saves Neytir and Tuk

Kiri Saves Neytir and Tuk

Assembled performance capture for shots in scene, animed debris and created real time underwater air fx

Deleted Scene Romantic Beach Walk

Deleted Scene Romantic Beach Walk

Created previs wave fx

Deleted Scene Tulkun Hunt

Deleted Scene Tulkun Hunt

Animated boats and created previs water fx

Deleted Scene Tulkun Hunt

Deleted Scene Tulkun Hunt

Animated boats and created previs water fx

Deleted Scene Tulkun Hunt

Deleted Scene Tulkun Hunt

Created previs hud image for harpoon gun

Deleted Scene Tulkun Hunt

Deleted Scene Tulkun Hunt

Animated boats and created previs water fx

LITIGATION ANIMATIONS

Escalator Animation

Escalator Animation

Modeled, textured, shaded the escalator

Van Collision

Van Collision

Simulated the crush deformations on the red van.

Van Rear End Collision

Van Rear End Collision

I modeled the white Ford van. I also simulated the weather effect.

Bicycle collision

Bicycle collision

My contribution to this project was modeling the bike, modeling the character, and making the background plate.

Asbestos Exposture

Asbestos Exposture

In this project I modeled props for the environment, simulated dust, and simulated cloth.

Hand Arthritis

Hand Arthritis

I modeled, textured, shaded and animated the hand.

Cancer

Cancer

I modeled, textured, lit, and renderend parts of this animation

Brain Documentary

Brain Documentary

I simulated the neurons pulsing and modeled parts of the neuron environment.

ART

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about J.P.

J.P. has been honing his animation skills for the past 15 years. He started out at the bottom of the ladder and worked his way up from Render Wrangler to Project Manager position. In his free time J.P. likes to ride his motorcycle, bicycle and camp.

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