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J.P. Donnelly's Portfolio
REEL
AVATAR FIRE AND ASH
SEQUENCE BUILDING
![]() Tulkun BreachDeveloped look for and created real time particle water effects | ![]() Army ArrivalCreated animated proxy versions of all flying and swimming creature | ![]() Tulkun War CouncilAssembled entire scene, previs animated some tulkun, previs animated matriarch, created all real time water fx | ![]() Tulkun War CouncilAssembled entire scene, previs animated some tulkun, previs animated matriarch, created all real time water fx | ![]() Deploying From Factory ShipAssembled entire scene, animated all boats deploying from factory ship, previs animated all crab suits deploying | ![]() Deploying From Factory ShipAssembled entire scene, animated all boats deploying from factory ship, previs animated all crab suits deploying |
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![]() Air BattleAdded in previs animated background air battels | ![]() Air BattleAdded in previs animated background air battels |
AVATAR THE WAY OF WATER SEQUENCE BUILDING
![]() Sullys Escape from RecomsAssembled some shots in scene, added in previs gun fx to many shots | ![]() Seeking Refuge with MetkayinaAssembled performance capture, previs animated props and environment interactions, added in background navi | ![]() Seeking Refuge with MetkayinaAssembled performance capture, previs animated props and environment interactions, added in background navi | ![]() Ilu Night SwimDeveloped look used in film for bioluminescence generated from the ilu swimming | ![]() The Cove of the AncestorsAssembled all the performance capture, placed all characters on creatures, previs animated creatures | ![]() The Cove of the AncestorsAssembled all the performance capture, placed all characters on creatures, previs animated creatures |
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![]() Seadragon Hunting TulkunAssembled entire scene, animated ship landing | ![]() Seadragon Hunting TulkunAnimated ship landing and added in performance captured people preparing to hunt | ![]() Seadragon Hunting TulkunAdded in performance capture of people preparing to hunt, previs animated crab suits walking | ![]() Hunting RoaPrevis animated boats and created real time water particle fx in this shot and shots around it | ![]() The Aftermath of the HuntAssembled some performance captures of scene, previs animated creatures characters are riding | ![]() Kiri vs the Mako SubAssembled some of the performance capture, previs animated some of the anemone except for the hero anemone |
![]() Kiri vs the Mako SubAssembled some of the performance capture, previs animated some of the anemone except for the hero anemone | ![]() Tsireya Tuk and Loak are capturedCharacter fx, simulated the net the characters are captured in, the net was used in the final renders | ![]() Tsireya Tuk and Loak are capturedCharacter fx, simulated the net the characters are captured in, the net was used in the final renders | ![]() Tsireya Tuk and Loak are capturedCharacter fx, simulated the net the characters are captured in, the net was used in the final renders | ![]() Tuk and Kiri are capturedAssembled performance capture, animated cuffs on characters | ![]() Seadragon SinksPrevised scene, animated debris, created under water air fx |
![]() Seadragon SinksPrevised scene, animated debris, created under water air fx, created underwater silt fx | ![]() Seadragon SinksPrevised scene, animated debris, created under water air fx, created underwater silt fx | ![]() Kiri Saves Neytir and TukAssembled performance capture for shots in scene, animed debris and created real time underwater air fx | ![]() Kiri Saves Neytir and TukAssembled performance capture for shots in scene, animed debris and created real time underwater air fx | ![]() Deleted Scene Romantic Beach WalkCreated previs wave fx | ![]() Deleted Scene Tulkun HuntAnimated boats and created previs water fx |
![]() Deleted Scene Tulkun HuntAnimated boats and created previs water fx | ![]() Deleted Scene Tulkun HuntCreated previs hud image for harpoon gun | ![]() Deleted Scene Tulkun HuntAnimated boats and created previs water fx |
LITIGATION ANIMATIONS
ART




about J.P.
J.P. has been honing his animation skills for the past 15 years. He started out at the bottom of the ladder and worked his way up from Render Wrangler to Project Manager position. In his free time J.P. likes to ride his motorcycle, bicycle and camp.
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